{"id":41,"count":1,"description":"Artificial reality is a book series by Myron W. Krueger about interactive immersive environments (or virtual realities), based on video recognition techniques, that put a user in full, unencumbered contact with the digital world. He started this work in the late 1960s and is considered to be a key figure in the early innovation of virtual reality. For 16 years Krueger was creating a computer system that connected the actions of a user to the real-time response of visual and auditory displays.[1] Artificial Reality was published in 1983 and updated in Artificial Reality II in 1991 (both published by Addison-Wesley). Artificial Reality II was to explore the concept of 'Videoplace', which is when a users body is implemented into a computer created world full of color, sound, and visuals.[2] Whilst the first iteration of the series Artificial Reality has laid the ground work for different branches of computer-generated worlds like Virtual Reality and Augmented Reality. Visualization is key for all artificial realities to efficiently use data; resulting in being able to utilize human sensory systems that create these artificial realities.[3]","link":"https:\/\/www.waterscapetech.com\/category\/artificial-reality","name":"Artificial Reality","slug":"artificial-reality","taxonomy":"category","parent":0,"meta":[],"_links":{"self":[{"href":"https:\/\/www.waterscapetech.com\/wp-json\/wp\/v2\/categories\/41"}],"collection":[{"href":"https:\/\/www.waterscapetech.com\/wp-json\/wp\/v2\/categories"}],"about":[{"href":"https:\/\/www.waterscapetech.com\/wp-json\/wp\/v2\/taxonomies\/category"}],"wp:post_type":[{"href":"https:\/\/www.waterscapetech.com\/wp-json\/wp\/v2\/posts?categories=41"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}